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    Saturday, April 16, 2016

    RESIDENT EVIL: Umbrella Corps

    NEW GAME IN TOWN



    Resident Evil is a franchise out of its time. The things that seem so wonderful in your fuzzy pink memories fail to shift units in modern games, and attempts to update the series for a broad audience have not been received joyfully by fans or critics.
    Goodness knows what the publisher is going to do with the core series in the face of this dilemma, but in the meantime there’s Resident Evil: Umbrella Corps. Announced at Tokyo Game Show 2015 to cries of “didn’t we learn anything from Operation Racoon City?”, Umbrella Corps differs from its precursor in being an in-house Capcom project and also by turning up with several very interesting core ideas that have the potential to offer a very different kind of experience.
    Historically I’ve not been interested in competitive shooters. I think Resident Evil is something of a joke in the year 2015. I am deeply cynical about everything Capcom does. And yet: I played a bit of Umbrella Corps at TGS 2015 and also had a chat with producers Masachika Kawata and James Vance, and I came away kind of, uh, you know – kind of into it? Let me tell you why.
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    Item Reviewed: RESIDENT EVIL: Umbrella Corps Rating: 5 Reviewed By: Jebat Derhaqka

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